Bash
Bash the enemy with your weapon, dealing [30% - 42%] damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon.
Flay
Flay the enemy, dealing [5% - 7%] damage and inflicting [40% - 56%] Bleeding damage over 5 seconds.
Frenzy
Unleash a rapid flurry of blows, dealing [22% - 30%] damage with each pair of hits. If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%.
Lunging Strike
Lunge forward and strike an enemy for [33% - 45%] damage.
Claw
Shapeshift into a Werewolf and claw at an enemy for [22% - 31%] damage.
Earth Spike
Sunder the earth, impaling the first enemy hit for [17% - 24%] damage.
Maul
Shapeshift into a Werebear and maul enemies in front of you, dealing [22% - 31%] damage.
Storm Strike
Electricity gathers around your weapon, dealing [20% - 28%] damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains. You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
Wind Shear
Conjure a piercing blade of wind, dealing [18% - 25%] damage.
Bone Splinters
Fire 3 bone splinters, dealing [9% - 13%] damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Decompose
Tear the flesh from an enemy, dealing [33% - 46%] damage per second and forming a usable Corpse with the flesh every 1.5 seconds.
Hemorrhage
Burst an enemy's blood, dealing [27% - 38%] damage. Hemorrhage has a 20% chance to form a Blood Orb.
Reap
Sweep an ethereal scythe in front of you, dealing [13% - 18%] damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
Blade Shift
Quickly stab your victim for [16% - 22%] damage and shift, allowing you to move freely through enemies for 3 seconds.
Forceful Arrow
Fire a powerful arrow at an enemy, dealing [22% - 31%] damage. Every 3rd cast makes the enemy Vulnerable for 3 seconds.
Heartseeker
Fire an arrow that seeks an enemy, dealing [24% - 34%] damage and increasing your Critical Strike Chance against them by 5% for 4 seconds, up to 15%.
Invigorating Strike
Melee attack an enemy, dealing [25% - 35%] damage and increasing Energy Regeneration by 20% for 3 seconds.
Puncture
Throw blades a short distance, dealing [21% - 29%] damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Arc Lash
Unleash arcing lightning that deals [42% - 59%] damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
When you use a Cooldown, enemies around you are Stunned for [0.5 - 0.7] seconds.
Fire Bolt
Hurl a flaming bolt, dealing [18% - 22%] damage and Burning for [44% - 62%] damage over 8 seconds.
Direct damage from Skills applies additional [23% - 33%] Burning damage over 8 seconds.
Frost Bolt
Throw a bolt of frost at an enemy, dealing [38% - 53%] damage and Chilling them for 15%.
Direct damage from Skills applies up to [15% - 21%] Chill.
Spark
Launch a bolt of lightning that shocks an enemy 4 times, dealing [10% - 14%] damage each hit.
Killing an enemy has a [14% - 18%] chance to form a Crackling Energy.
Double Swing
Sweep your weapons from opposite directions, dealing [50% - 66%] damage with each weapon. Enemies caught in the center are damaged by both.
Hammer of the Ancients
Slam your hammer down with the fury of the Ancients, dealing [50% - 70%] damage to a concentrated area.
Rend
Cleave enemies in front of you, dealing [12% - 17%] damage and inflicting [96% - 134%] Bleeding damage over 5 seconds.
Upheaval
Tear into the ground with your weapon and fling debris forward, dealing [77% - 105%] damage.
Whirlwind
Rapidly attack surrounding enemies for [17% - 24%] damage.
Challenging Shout
Taunt Nearby enemies and gain [40% - 48%] Damage Reduction for 6 seconds.
Ground Stomp
Smash the ground, dealing [10% - 13%] damage and Stunning surrounding enemies for 3 seconds.
Iron Skin
Steel yourself, gaining a Barrier that absorbs [50% - 70%] of your missing Life for 5 seconds.
Rallying Cry
Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x [40% - 56%] for 6 seconds, and Nearby allies for 3 seconds.
Charge
Become Unstoppable and rush forward, pushing enemies with you and then swinging through them dealing [25% - 35%] damage and Knocking them back.
Kick
Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 54% damage and are Stunned for 3 seconds.
Leap
Leap forward and then slam down, dealing [33% - 46%] damage and Knocking Back surrounding enemies on impact.
War Cry
Bellow a mighty war cry, increasing your damage dealt by x [15% - 21%] for 6 seconds, and Nearby allies for 3 seconds.
Death Blow
Attempt a killing strike, dealing [120% - 168%] damage to enemies in front of you. If this kills an enemy, its Cooldown is reset.
Rupture
Skewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Steel Grasp
Thow out a trio of chains that deal [23% - 32%] damage and Pull In enemies.
Call of the Ancients
Call upon 3 Ancients to aid you in battle for 6 seconds.
- Korlic leaps at enemies, dealing 104% damage and swings his weapons in a frenzy, dealing 39% damage per hit.
- Talic spins in a whirlwind rapidly attacking enemies for 65% damage.
- Madawc upheaves the ground, dealing 195% damage.
Iron Maelstrom
Activate three times to attach chains to each of your weapons and perform an attack:
- First your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
- Next, your Two-Handed Slashing weapon swiped in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
- Finally, your Dual Wield weapons swing around you, dealing 33% damage per hit.
Wrath of the Berserker
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
Aggressive Resistance
Gain [4% - 12%] Damage Reduction while Berserking.
Battle Fervor
When a Brawling Skill damages at least one enemy, gain Berserking for [1 - 3] seconds.
Booming Voice
Your Shout Skill effect durations are increased by x [8% - 24%] .
Brute Force
Your Overpowers deal x [15% - 45%] increased damage when using a Two-Handed weapon.
Concussion
Lucky Hit: Skills using Bludgeoning weapons have up to a [10% - 30%] chance to Stun enemies for 3 seconds, or up to a [15% - 45%] chance when using a Two-Handed Bludgeoning weapon.
Counteroffensive
While you have Fortify for over 50% of your Maximum Life, you deal x [4% - 12%] increased damage.
Cut to the Bone
Your Bleeding effects deal x [5% - 15%] increased damage to Vulnerable enemies.
Defensive Stance
Increase the Damage Reduction gained while you are Fortified by an additional + [2% - 6%] .
Duelist
Attack Speed is increased by + [3% - 9%] while using One-Handed weapons.
Endless Fury
Basic Skills generate x [7% - 21%] more Fury when using Two-Handed weapons.
Expose Vulnerability
Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for [1 - 3] second.
Furious Impulse
Each time you swap weapons, gain [2 - 6] Fury.
Gushing Wounds
When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 115% of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts 70% Bleeding damage over 5 seconds.
Guttural Yell
Your Shout Skills cause enemies to deal [4% - 12%] less damage for 5 seconds.
Hamstring
Your Bleeding effects Slow Healthy enemies by [20% - 60%] .
Heavy Handed
While using Two-Handed weapons you deal x [5% - 15%] increased Critical Strike Damage.
Imposing Presence
Gain x [6% - 18%] additional Maximum Life.
Invigorating Fury
Heal for [3% - 9%] of your Maximum Life for each 100 Fury spent.
Martial Vigor
Damage Reduction against Elites is increased by [4% - 12%] .
No Mercy
You have + [3% - 9%] increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.
Outburst
Gain [X] Thorns. Also gain 10 Thorns for each 50 bonus Maximum Life you have.
Pit Fighter
You deal x [3% - 9%] increased damage to Close enemies and gain [2% - 6%] Distant Damage Reduction.
Pressure Point
Lucky Hit: Your Core skills have up to a [10% - 30%] chance to make enemies Vulnerable for 2 seconds.
Prolific Fury
While Berserking, Fury Generation is increased by x [6% - 18%] .
Quick Impulses
Reduce the duration of Control Impairing Effects by [6% - 18%] .
Raid Leader
Your Shouts also Heal allies for [1% - 3%] of their Maximum Life per second.
Slaying Strike
You deal x [8% - 24%] increased damage against Injured enemies.
Swiftness
Movement Speed is increased by + [4% - 12%] .
Tempered Fury
Increase your Maximum Fury by [3 - 9] .
Thick Skin
Each time you take direct damage gain [0.4% - 1.2%] Maximum Life as Fortify.
Tough as Nails
Increase your Thorns by + [3% - 9%] . When enemies hit you, they take an additional 10% of your Thorns as Bleeding damage over 5 seconds.
Unbridled Rage
Core Skills deal x135% increased damage, but cost x100% more Fury.
Unconstrained
Increase Berserk's maximum duration by 5 seconds and increase its damage bonus to 60%.
Walking Arsenal
Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x10% increased damage for 8 seconds. While all three damage bonuses are active, you gain an additional x15% increased damage.
Wallop
Your Skills using Bludgeoning weapons deal x [5% - 15%] increased damage if the enemy is Stunned or Vulnerable.
Landslide
Crush enemies between 2 pillars of earth, dealing up to [75% - 105%] damage.
Lightning Storm
Conjure a growing lightning storm that deals [40% - 56%] damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.
Pulverize
Shapeshift into a Werebear and slam the ground, dealing [50% - 70%] damage to surrounding enemies.
Shred
Shapeshift into a Werewolf and perform a trio of combo attacks:
- 1st Attack: Dash towards the target and deal [25% - 35%] damage.
- 2nd Attack: Deal [35% - 49%] damage.
- 3rd Attack: Perform a larger finishing move dealing [70% - 98%] damage.
Tornado
Conjure a swirling tornado that deals [35% - 49%] damage.
Blood Howl
Shapeshift into a Werewolf and howl furiously, Healing you for [20% - 26.8%] of your Maximum Life.
Cyclone Armor
Passive: Powerful winds surround you, granting [10% - 14%] Non-Physical Damage Reduction. Active: The winds rapidly expand, Knocking Back enemies and dealing [30% - 42%] damage.
Debilitating Roar
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Earthen Bulwark
Rock's surround you for 3 seconds, granting a Barrier that absorbs [45% - 63%] of your Base Life in damage.
Ravens
Passive: 1 Raven flies above you and periodically attacks your enemies for [24% - 29.2%] damage every 5 seconds. Active: The target area is swarmed with ravens, dealing [250% - 314%] damage over 6 seconds.
Poison Creeper
Passive: A poison creeper periodically emerges from the ground every 7 seconds and applies [36% - 50%] Poisoning damage over 6 seconds to an enemy in the area. Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for [90% - 126%] damage over 2 seconds.
Wolves
Passive: Summon 2 wolf companions that bite enemies for [11% - 14%] damage. Active: Direct your wolves to focus an enemy, leaping to them and striking for [135% - 189%] damage.
Boulder
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing [46% - 60%] damage with each hit.
Hurricane
Form a hurricane around you that deals [134% - 188%] damage to surrounding enemies over 8 seconds.
Rabies
Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing [28% - 39%] damage and applying an additional [140% - 184%] Poisoning damage over 6 seconds. Infected enemies spread Rabies to other surrounding targets.
Trample
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing [75% - 105%] damage and Knocking Back enemies. Enemies who are Knocked Back into terrain take an additional [45% - 63%] damage and are Stunned for 3 seconds.
Cataclysm
A massive storm follows you for 10 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 77% damage.
Grizzly Rage
Shapeshift into a Dire Werebear for 12 seconds gaining x20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to 10 additional seconds.
Lacerate
Shapeshift into a Werewolf, become Immune and quickly dash 12 times between enemies in the area dealing up to 460% damage.
Petrify
Encase all Nearby enemies in stone, Stunning them for 3.75 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify. Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 7.5 seconds.
Abundance
Basic Skills generate x [6% - 18%] more Spirit.
Ancestral Fortitude
You gain + [5% - 15%] Resistance to All Elements .
Bad Omen
Lucky Hit: Up to a [10% - 30%] chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.
Bestial Rampage
After being a Werewolf for 2.5 seconds, gain +25% Attack Speed for 15 seconds. After being a Werebear for 2.5 seconds, deal x30% increased damage for 15 seconds.
Call of the Wild
Your Companion Skills deal [10% - 30%] bonus damage.
Charged Atmosphere
Every [14 - 8] seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.
Circle of Life
Nature Magic Skills that consume Spirit Heal you for [1% - 3%] of your Maximum Life.
Clarity
Gain [2 - 6] Spirit when transforming into Human form.
Crushing Earth
Earth Skills deal x [5% - 15%] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
Defensive Posture
Increases the amount of Fortify you gain from all sources by [5% - 15%] .
Defiance
Nature Magic Skills deal x [4% - 12%] increased damage to Elites.
Digitigrade Gait
You gain + [3% - 9%] Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form.
Earthen Might
Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
- Restore all of your Spirit
- Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by:
- 10% for Critical Strikes
- 10% if the target is Stunned, Immobilized, or Knocked Back
Electric Shock
Lucky Hit: Dealing Lightning damage to enemies has up to a [8% - 24%] chance to Immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by x [7% - 21%] instead.
Elemental Exposure
Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for [1 - 3] seconds.
Endless Tempest
Increase the duration of Hurricane and Cataclysm by [5% - 15%] .
Envenom
Poisoned enemies take x [10% - 30%] additional Critical Strike Damage.
Heart of the Wild
Maximum Spirit is increased by [3 - 9] .
Heightened Senses
Upon shapeshifting into a Werewolf or Werebear, gain [4% - 12%] Damage Reduction against Elites for 5 seconds.
Iron Fur
You gain [3% - 9%] Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebearform.
Lupine Ferocity
Every 6th Werewolf Skill hit Critically Strikes and deals x70% increased damage, increased to x140% against Injured enemies.
Mending
While in Werebear form, you receive [5% - 15%] additional Healing from all sources.
Natural Disaster
Your Earth Skills deal x [4% - 12%] increased damage to Vulnerable enemies. Your Storm Skills deal x [4% - 12%] increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
Natural Fortitude
Shapeshifting Fortifies you for [1% - 5%] Maximum Life.
Nature's Fury
Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa. These free Skills count as both Earth and Storm Skills.
Nature's Reach
Deal x [3% - 9%] increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
Nature's Resolve
[5% - 15%] chance when struck to Fortify you for 4% Maximum Life.
Neurotoxin
Poisoned enemies are slowed by [8% - 24%] .
Perfect Storm
Storm Skills that you cast grant 1 Spirit and deal x15% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.
Predatory Instinct
Critical Strike Chance against Close enemies is increased by + [2% - 6%] .
Provocation
When you remain in Werebear form for at least [24 - 16] seconds, your next Skill will Overpower.
Quickshift
When a Shapeshifting Skill transforms you into a different form, it deals x [5% - 15%] increased damage.
Resonance
Nature Magic Skills deal x [2% - 6%] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.
Safeguard
Critical Strikes with Earth Skills Fortify you for [2% - 7%] Maximum Life.
Stone Guard
While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x [4% - 12%] increased damage.
Thick Hide
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for [6% - 20%] Maximum Life.
Toxic Claws
Critical Strikes with Werewolf Skills deal [8% - 23%] of their Base damage as Poisoning damage over 4 seconds.
Unrestrained
Reduce the duration of Control Impairing Effects by [3% - 9%] . Triple this effect while you have Fortify for over 50% of your Maximum Life.
Ursine Strength
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal x25% increased damage, and x25% increased Overpower damage.
Vigilance
You gain [5% - 15%] Damage Reduction for 6 seconds after using a Defensive Skill.
Wild Impulses
Your Core Skills cost x [3% - 9%] more Spirit but deal x [5% - 15%] increased damage.
Blight
Unleash concentrated blight that deals [30% - 42%] damage and leaves behind a defiled area, dealing [80% - 112%] damage over 6 seconds.
Blood Lance
Throw a blood lance that lingers in an enemy for 3 seconds, dealing [80% - 112%] damage to the enemy and all other lanced enemies.
Blood Surge
Draw blood from enemies, dealing [20% - 28%] damage, and expel a blood nova, dealing [50% - 70%] damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%.
Bone Spear
Conjure a bone spear from the ground, dealing [85% - 119%] damage and piercing through enemies.
Sever
A specter of you charges forward and attacks with its scythe for [66% - 92%] damage then returns to you and attacks again for [21% - 29%] damage.
Blood Mist
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 2% damage to enemies and Heal for [0.5% - 0.7%] of your Maximum Life.
Bone Prison
Unearth a prison of bone with [X] Life that surrounds the target area for 6 seconds.
Bone Spirit
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing [80% - 112%] damage to the target and all surrounding enemies. Damage is increased by x3% for each point of Essence spent casting Bone spirit.
Decrepify
Curse the target area. Enemies afflicted by Decrepify are Slowed by [40% - 51%] and deal [20% - 24%] less damage for 10 seconds.
Iron Maiden
Curse the target area. Enemies afflicted by Iron Maiden take [20% - 28%] damage each time they deal direct damage. Lasts 10 seconds.
Corpse Explosion
Detonate a Corpse, dealing [50% - 70%] damage to surrounding enemies.
Corpse Tendrils
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing [20% - 28%] damage to them. Does not consume the Corpse.
Army of the Dead
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.
Blood Wave
Conjure a tidal wave of blood that deals 120% damage and Knocks Back enemies.
Bone Storm
A swirling storm of bones appears around you and your Golem, dealing 180% to surrounding enemies over 10 seconds.
Raise Skeleton
You Raise a Skeleton from a Corpse to fight for you. Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by 30% and healing them for 25% of their Maximum Life.
Golem
Passive: You are protected by a Golem with [X] Life that attacks for 21% damage. The Golem absorbs 15% of damage you would take, and recovers Life when attacking. Active: Your Golem becomes Unstoppable and drains the blood of enemies in the area, dealing 40% damage and healing 4% of its Life for each enemy drained. Damage and healing received are tripled if only one enemy is drained. When your Golem dies, it respawns after 20 seconds.
Amplify Damage
You deal x [4% - 12%] increased damage to Cursed enemies.
Bonded in Essence
Every 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional [20% - 60%] of their Maximum Life.
Coalesced Blood
While Healthy your Blood Skills deal x [6% - 18%] increased damage.
Compound Fracture
After Critically Striking 10 times with Bone Skills, your Bone Skills deal x [5% - 15%] increased damage for 5 seconds.
Crippling Darkness
Lucky Hit: Darkness Skills have up to a 15% chance to Stun for [1 - 3] seconds.
Death's Defense
Your Minions gain [4% - 12%] Armor and [8% - 24%] Resistance to All Elements.
Death's Embrace
Close enemies take x [2% - 6%] more damage from you and deal [3% - 9%] less damage to you.
Death's Reach
You deal x [4% - 12%] increased damage to Distant enemies.
Drain Vitality
Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for [2% - 8%] Maximum Life.
Evulsion
Your Bone Skills deal x [5% - 15%] increased Critical Strike Damage to Vulnerable enemies.
Fueled by Death
You deal x [3% - 9%] increased damage for 6 seconds after consuming a Corpse.
Gloom
When you damage enemies with Darkness Skills, they take x [2% - 6%] increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.
Golem Mastery
Increase the damage and Life of your Golem by x [25% - 75%] .
Grim Harvest
Consuming a Corpse generates [2 - 6] Essence.
Gruesome Mending
Receive + [10% - 30%] more Healing from all sources.
Hellbent Commander
Your Minions deal x [10% - 30%] increased damage while you are Close to them.
Hewed Flesh
Lucky Hit: Your damage has up to a [4% - 12%] chance to create a Corpse at the target‘s location. This chance is doubled against Bosses.
Imperfectly Balanced
Your Core Skills cost x [3% - 9%] more Essence, but deal x [5% - 15%] increased damage.
Inspiring Leader
After you have been Healthy for at least 2 seconds, you and your Minions gain + [4% - 12%] Attack Speed.
Kalan's Edict
After you have not taken damage in the last 2 seconds, your Minions gain +15% Attack Speed. While you have at least 7 Minions, this bonus is doubled.
Memento Mori
Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by [20% - 60%] .
Necrotic Carapace
When a Corpse is formed from your Skills or your Minions, Fortify for [2% - 6%] Maximum Life.
Ossified Essence
Your Bone Skills deal x0.5% increased damage for each point of Essence you have above 50 upon cast.
Rapid Ossification
Every 100 Essence you spend reduces the cooldowns of your Bone Skills by [0.5 - 1.5] seconds.
Rathma's Vigor
After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.
Reaper's Pursuit
Damaging enemies with Darkness Skills increases your Movement Speed by + [5% - 15%] for 3 seconds.
Serration
Your Bone Skills have a + [0.3% - 0.9%] increased Critical Strike Chance for each 10 Essence you have upon cast.
Shadowblight
Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage. Shadowblight's damage is increased by x100% of your Shadow Damage over Time bonus.
Skeletal Mage Mastery
Increase the damage and Life of your Skeletal Mages by x [20% - 60%] .
Skeletal Warrior Mastery
Increase the damage and Life of your Skeletal Warriors by x [15% - 45%] .
Spiked Armor
Gain [X] Thorns.
Stand Alone
Increases Damage Reduction by [6% - 18%] when you have no minions. Each active minion reduces this bonus by 2%.
Terror
Shadow Damage deals x [3% - 9%] bonus damage to enemies who are Slowed or Chilled, and x [3% - 9%] bonus damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow Damage dealt by your Minions.
Tides of Blood
Your Blood Skills deal x [5% - 15%] increased Overpower damage. This bonus is doubled while you are Healthy.
Transfusion
Lucky Hit: Blood Skills have a [3% - 9%] chance on hit to spawn a Blood Orb. This can only occur once every 4 seconds. This chance is doubled against bosses.
Unliving Energy
Your maximum Essence is increased by [3 - 9] .
Barrage
Unleash a barrage of 5 arrows that expands outwards, each dealing [22% - 31%] damage. Each arrows has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.
Flurry
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing [60% - 84%] damage to each.
Penetrating Shot
Fire an arrow that pierces through all enemies in a line, dealing [70% - 98%] damage.
Rapid Fire
Rapidly fire 5 arrows, each dealing [30% - 42%] damage.
Twisting Blades
Impale an enemy with your blades, dealing [45% - 63%] damage and making them take x8% increased damage from you while impaled. After 1.5 seconds, the blades return to you, piercing enemies for [72% - 101%] damage.
Concealment
Vanishes from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration. Using an attack Skill during Concealment will break Concealment.
Dark Shroud
Surround yourself with up to 5 protective shadows. Gain [8% - 9.6%] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Poison Trap
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying [396% - 536%] Poisoning damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once.
Smoke Grenade
Throw a smoky concoction at enemies that Dazes them for [4 - 5.6] seconds.
Caltrops
Leap backwards and throw caltrops on the ground, dealing [40% - 56%] damage and Slowing enemies by [50% - 62%] . Lasts 7 seconds.
Dash
Dash forward and slash enemies for [37% - 52%] damage.
Shadow Step
Become Unstoppable and quickly move through the shadows to stab your victim from behind for [72% - 101%] damage. Gain +50% increased Movement Speed for 2 seconds afterwards.
Cold Imbuement
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for [25% - 35%] per hit.
Poison Imbuement
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [100% - 140%] of their Base damage as additional Poisoning damage over 5 seconds.
Shadow Imbuement
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing [40% - 56%] damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal [40% - 56%] damage to only that enemy.
Death Trap
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing 250% damage to each enemy in the area.
Rain of Arrows
Arrows rain down over a large area 2 times, each wave dealing 100% damage.
Shadow Clone
Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage.
Adrenaline Rush
While moving, you gain [5% - 15%] increased Energy Regeneration.
Aftermath
After using an Ultimate Skill, restore [30 - 90] Energy.
Agile
Using a Cooldown increases your Dodge Chance by [4% - 12%] for 3 seconds.
Alchemical Advantage
You gain + [1% - 3%] increased Attack Speed for each enemy you've Poisoned, up to +15%.
Alchemist's Fortune
Non-Physical damage you deal has a [5% - 15%] increased Lucky Hit Chance.
Chilling Weight
Chilled enemies have their Movement Speed further reduced by up to [10% - 30%] .
Close Quarters Combat
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +10% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by x40% of the total amount of your Damage vs Crowd Controlled bonus.
Concussive
After Knocking Back or Knocking Down an enemy, you gain [4% - 12%] increased Critical Strike Chance against them for 3 seconds.
Consuming Shadows
Each time you kill an enemy with Shadow damage, you generate [10 - 30] Energy.
Deadly Venom
You deal [3% - 9%] increased Poisoning damage.
Debilitating Toxins
Poisoned enemies deal [5% - 15%] less damage.
Exploit
You deal x [6% - 18%] increased damage to Healthy and injured enemies.
Exposure
Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:
- Reduce the active Cooldowns of your Trap Skills by 20%
- Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for 0.50 seconds
Frigid Finesse
You deal x [5% - 15%] increased damage to Chilled enemies. This bonus increases to x [10% - 30%] against Frozen enemies.
Haste
While at or above 50% maximum Energy, gain + [5% - 15%] increased Movement Speed. While below 50% maximum Energy, gain + {value1} increased Attack Speed.
Impetus
After moving 12 meters, your next non-Basic attack deals x [7% - 21%] increased damage.
Innervation
Lucky Hit: Up to a [10% - 30%] chance to gain 8 Energy.
Malice
You deal x [3% - 9%] increased damage to Vulnerable enemies.
Mending Obscurity
While Stealthed, you Heal for [4% - 12%] Maximum Life per second.
Momentum
Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
- Hit a Stunned, Dazed, or Frozen enemy
- Hit any enemy from behind
While at 3 stacks of Momentum you gain:
- 20% increased Damage Reduction
- x30% increased Energy Regeneration
- +15% increased Movement Speed
Precision
Critical Strikes with Marksman Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%. When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.
Precision Imbuement
Imbued Skills gains [3% - 9%] increased Critical Strike Chance.
Rapid Gambits
Your Evade Cooldown is reduced by [0.5 - 1.5] seconds when you Daze an enemy.
Reactive Defense
Gain [6% - 18%] Damage Reduction while inflicted with Control Impairing Effects.
Rugged
Gain [9% - 27%] Damage Reduction against Damage Over Time effects.
Second Wind
Every 100 Energy you spend grants you [5% - 15%] increased Lucky Hit Chance for 5 seconds.
Shadow Crash
Lucky Hit: Shadow damage has up to a 10% chance to Stun for [0.5 - 1.5] seconds.
Siphoning Strikes
Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal for [1% - 3%] of your Maximum Life.
Sturdy
You gain [4% - 12%] Close Damage Reduction.
Stutter Step
Critically Striking an enemy grants + [5% - 15%] Movement Speed for 4 seconds.
Trap Mastery
When Pọison Trap or Death Trap activates, you gain [4% - 12%] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
Trick Attacks
When you Critically Strike a Dazed enemy, they are Knocked Down for [0.5 - 1.5] seconds.
Victimize
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies. Victimize’s damage is increased by 120% of your Damage vs Vulnerable bonus.
Weapon Mastery
Gain a bonus when attacking based on weapon type:
- Daggers: x [5% - 15%] increased damage to Healthy enemies.
- Swords: x [3% - 9%] increased damage.
- Bows: x [4% - 12%] increased damage to Vulnerable enemies.
- Crossbows: x [5% - 15%] increased Critical Strike Damage.
Chain Lightning
Unleash a stream of lightning that deals [36% - 50%] damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
Chain Lightning forms automatically after spending 100 Mana.
Charged Bolts
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing [30% - 42%] damage.
When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.
Fireball
Hurl an exploding ball offire, dealing [60% - 84%] damage to surrounding enemies.
When you kill an enemy, they explode in a Fireball for 50% of its damage.
Frozen Orb
Unleash an orb that Chills and expels piercing shards, dealing [36% - 50%] damage. Upon expiration, Frọzen Orb explodes, dealing [34% - 48%] damage and Chilling enemies.
Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.
Ice Shards
Launch 5 shards that deal [25% - 35%] damage each. Deals x25% increased damage to Frozen enemies.
Ice Shards automatlcally conjure and fly towards Frozen enemies.
Incinerate
Channel a beam of fire, Burning enemies for [54% - 76%] damage per second. Damage per second increases over 2 seconds, up to [73% - 113%] .
Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds.
Flame Shield
Engulf yourself in flames for [2 - 2.4] seconds, Burning surrounding enemies for [40% - 56%] damage per second. While Flame Shield is active, you are Immune.
Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
Frost Nova
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
Ice Armor
A Barrier of ice forms around you for 6 seconds, absorbing [30% - 42%] of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
Upon getting hit, you have a 5% chance apply Ice Armor.
Teleport
Transform into lightning, becoming Unstoppable and surging to the target location, dealing [25% - 35%] damage around you upon arrival.
Evade is replaced with a short range Teleport on a [17 - 13.6] second Cooldown.
Hydra
Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing [60% - 64%] damage. Maximum 1 active Hydras at a time.
After spending 200 Mana, a 5-headed Hydra spawns for 5 seconds.
Ice Blades
Conjure a pair of ice blades for 6.0 seconds that rapidly slash enemies for [23% - 32%] damage and have a 40% chance to make them Vulnerable for 2 seconds.
For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
Lightning Spear
Conjure a spear of lightning that seeks out enemies for 6.0 seconds, dealing [15% - 21%] damage per hit.
Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.
Blizzard
Summon a frigid blizzard that deals [130% - 182%] damage and continually Chills enemies for 18% over 8 seconds.
Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
Firewall
Create a wall of flames that Burns enemies for [160% - 224%] damage over 8 seconds.
Each time an enemy takes Burning damage, there's a 5% chance to spawn 2 Firewalls underneath them for 3 seconds.
Meteor
Summon a meteor that strikes the target location, dealing [80% - 112%] damage and Burning the ground for [35% - 49%] damage over 3 seconds.
Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.
Ball Lightning
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for [18% - 25%] damage.
Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.
Deep Freeze
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals 100% additional damage. Casting Deep Freeze again ends the effect early.
Inferno
Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
Unstable Currents
Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.
Align the Elements
You gain [3% - 9%] Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%. This bonus persists for 2 seconds after taking damage.
Avalanche
Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards, Frọzen Orb, or Blizzard consume no Mana and deal x40% increased damage. Chance is doubled against Vulnerable enemies.
Cold Front
While you have a Barrier active, you apply [8% - 24%] more Chill.
Combustion
Your Burning effects deal x20% increased damage, and an additional x2% per unique source of Burning you have applied to the enemy.
Conduction
Critical Strikes with Shock Skills increase your Movement Speed by + [3% - 9%] for 3 seconds.
Conjuration Mastery
You deal x [1% - 3%] increased damage for each active Conjuration.
Convulsions
Lucky Hit: Shock Skills have up to a [3% - 9%] chance to Stun enemies for 3 seconds.
Coursing Currents
Hitting enemies with Shock Skills increases your Critical Strike Chance by [1% - 3%] . Resets upon getting a Critical Strike.
Crippling Flames
Lucky Hit: Your Pyromancy Skills have up to a [5% - 15%] chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.
Devastation
Your Maximum Mana is increased by [3 - 9] .
Devouring Blaze
You deal x [7% - 21%] increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to x [10% - 30%] .
Electrocution
Enemies deal [5% - 15%] less damage for 5 seconds after being Critically Struck by your Shock Skills.
Elemental Attunement
Lucky Hit: Critical Strikes have up to a [5% - 15%] chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.
Elemental Dominance
Your Core and Mastery Skills deal x [3% - 9%] increased damage when cast above 50 Mana.
Endless Pyre
You deal increased Burning damage to enemies for each second they remain Burning, up to [5% - 15%] after 5 seconds.
Esu's Ferocity
Your Fire Critical Strike Damage is increased by x25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life. Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds. Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
Fiery Surge
Killing a Burning enemy increases your Mana Regeneration by [15% - 45%] for 3 seconds.
Frigid Breeze
Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate [5 - 15] Mana.
Glass Cannon
You deal x [6% - 18%] increased damage, but take x [3% - 9%] more damage.
Hoarfrost
You deal x [3% - 9%] increased damage to Chilled enemies, and x [6% - 18%] increased damage to Frozen enemies.
Icy Touch
You deal [4% - 12%] increased Cold damage to Vulnerable enemies.
Icy Veil
Your Barriers have a [5% - 15%] increased duration.
Inner Flames
Your Pyromancy Skills deal x [3% - 9%] increased damage while you are Healthy.
Invigorating Conduit
Upon absorbing Crackling Energy, you gain [4 - 12] Mana.
Mana Shield
Everytime you spend 100 Mana, you gain [7% - 21%] Damage Reduction for 5 seconds.
Overflowing Energy
Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.
Permafrost
Frost Skills deal x [5% - 15%] increased damage to Elites.
Potent Warding
After casting a Non-Basic Skill, you gain [3% - ] Resistance to All Elements and [1% - ] Maximum Resistance to that Skill's element for 9 seconds.
Precision Magic
Your Lucky Hit Chance is increased by + [5% - 15%] .
Protection
Using a Cooldown grants [10% - 30%] of your Maximum Life as a Barrier for 3 seconds.
Shatter
After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.
Shocking Impact
Every time you Stun an enemy, you deal [15% - 45%] Lightning damage to them.
Snap Freeze
Lucky Hit: Frost Skills have up to a [3% - 9%] chance to instantly Freeze.
Soulfire
After standing still for 1.5 seconds, your Pyromancy Skills cost [5% - 15%] less Mana.
Static Discharge
Lucky Hit: Critical Strikes with Shock Skills have up to a [5% - 15%] chance to form a Crackling Energy.
Vyr's Mastery
Close enemies take x15% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds.
Warmth
Every 1 second, you Heal for [0.3% - 0.9%] of your Maximum Life for each Nearby Burning enemy. Healing increased to [0.6% - 1.8%] from Bosses.
Skeletal Warriors
Sword-wielding skeletal minions that deal 30% increased damage but have 15% reduced Life.
- You can raise one additional Skirmisher Warrior.
- Each time you Critically Strike, your Skirmishers Warriors' next attack Critically Strikes and deals x50% bonus Critical Strike damage. Can only happen every 3 seconds.
- Your Critical Strike Chance is increased by +5%, but you can no longer raise Skeletal Warriors.
Durable shield-bearers with 15% increased Life.
- Every 8 seconds your Skeletal Defenders negate the next instance of Direct Damage they would take.
- Increase the amount of Thorns that Defender Warriors inherit from you from 30% to 50%.
- You gain +20% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
Wields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds.
- Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
- Reapers have a 15% chance to carve the flesh off enemies, forming a Corpse.
- You deal 10% increased Shadow Damage, but you can no longer raise Skeletal Warriors.
Skeletal Mages
Shadow Mages wield power from the beyond dealing moderate Shadow damage.
- Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen on the same enemy more than once every 5 seconds.
- Shadow Mages fire an additional shadow bolt every 4th attack.
- Your maximum Essence is increased by 15, but you can no longer raise Skeletal Mages.
Cold Mages attacks will chill enemies eventually freezing them in their tracks.
- Each time your Cold Mages damage enemies with their primary attack, you gain 2 Essence.
- Enemies who are Frozen by or damaged while Frozen by your Cold Mages' primary attack are made Vulnerable for 3 seconds.
- You deal x15% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.
Bone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own Life.
- Reduce the Life cost of your Bone Mages' attacks from 15% to 10%. After being alive for 5 seconds, Bone Mages deal x40% increased damage.
- Each time a Bone Mage dies from its own attack, they leave behind a Corpse and Fortify you for 20% of your Maximum Life.
- Your Overpower damage is increased by x25%, but you can no longer raise Skeletal Mages.
Golems
A horrid protector that taunts enemies, forcing them to attack the Golem.
- Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a Corpse.
- Your Bone Golem gains x10% Maximum Life and the amount of Thorns they inherit from you is increased from 30% to 50%.
- You gain +10% increased Attack Speed, but you lose the ability to summon a Golem.
Drains Life from nearby enemies to heal and bolster itself.
- Your Blood Golem absorbs 15% of damage you would take.
- While Healthy, your Blood Golem gains 25% Damage Reduction and x50% increased damage.
- Your Maximum Life is increased by x10%, but you lose the ability to summon a Golem.
An amalgamation of steel that slams the ground and Stuns enemies.
- Every 4th Iron Golem attack causes a shockwave, dealing 16% damage to the primary enemy and to enemies behind them.
- Your Iron Golem's slam attack also makes enemies Vulnerable for 3 seconds.
- You deal x30% increased Critical Strike Damage, but you lose the ability to summon a Golem.
Combo Points
Your Basic Skills now generate Combo Points. Core Skills consume Combo Points for additional effects.
Inner Sight
Attack marked enemies to fill up your Inner Sight gauge. When it's full, gain unlimited Energy for 4 seconds.
Preparation
Every 100 Energy you spend reduces your Ultimate Skill's Cooldown by 5 seconds. Using an Ultimate Skill resets the Cooldowns of your other Skills.
One-Handed Axe Expertise
+ [5.0%] increased Critical Strike Chance against Injured enemies. Double this amount when using two Axes. Rank 10: Lucky Hit: Critical Strikes have up to a 55% chance to grant +6% increased Attack Speed for 2 seconds. Double the Attack Speed bonus when using two Axes.
One-Handed Mace Expertise
x [10%] increased damage to Stunned enemies. Double this amount when using two Maces. Rank 10: Lucky Hit: Up to a 10% chance to gain Berserking for 1.50 seconds when you hit a Stunned enemy. Double this chance when using two Maces.
One-Handed Sword Expertise
Lucky Hit: Up to a [10%] chance to gain 5 Fury when hitting a Crowd Controlled enemy. Double this chance when using two Swords. Rank 10: Killing a Crowd Controlled enemy grants +15% increased Attack Speed for 3 seconds. Double this amount for kills with two Swords.
Two-Handed Axe Expertise
x [15.0%] increased damage to Vulnerable enemies. Rank 10: +10% increased Critical Strike Chance against Vulnerable enemies.
Polearm Expertise
+ [10%] increased Lucky Hit Chance. Rank 10: You deal x10% increased damage while Healthy.
Two-Handed Sword Expertise
[20%] of direct damage you deal is inflicted as Bleeding damage over 5 seconds. Rank 10: You deal x30% increased Bleeding damage for 5 seconds after killing an enemy.
Two-Handed Mace Expertise
Lucky Hit: Up to a [10%] chance to gain 2 Fury when hitting an enemy. Double the amount of Fury gained while Berserking. Rank 10: You deal x15% increased Critical Strike Damage to Stunned and Vulnerable enemies while Berserking.
Prickleskin
Gain [X] Thorns.
Gift of the Stag
Gain 10 Maximum Spirit.
Wariness
Take 10% reduced damage from Elites.
Advantageous Beast
Reduce the duration of Control Impairing Effects by 15%.
Scythe Talons
Gain +5% increased Critical Strike Chance.
Iron Feather
Gain x14% Maximum Life.
Swooping Attacks
Gain +10% Attack Speed.
Avian Wrath
Gain x30% Critical Strike Damage.
Obsidian Slam
Every 20th kill will cause your next Earth Skill to Overpower
Overload
Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 20% Lightning damage to surrounding enemies.
Masochistic
Lucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 3% Maximum Life.
Calm Before the Storm
Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.
Packleader
Lucky Hit: Critical Strikes have up to a 20% chance to reset the Cooldowns of your Companion Skills.
Energize
Lucky Hit: Dealing damage has up to a 15% chance to restore 10 Spirit.
Bolster
Fortify for 15% of your Maximum Life when you use a Defensive Skill.
Calamity
Extend the duration of Ultimate Skills by 25%.